This rule does not apply to directories, though. So, you can either define a subfolder name, move each file to individual subfolders based on names, or move each file to subdirectories based on file extensions. In case of selecting multiple files at once, Files 2 Folder prompts a dialog to establish the course of action. Clicking it will create a new directory with the same name in the same location, and automatically move the item in question there. Once registered, you can open the right-click menu of any selected file or folder. Note that the device must not be write-protected, since Files 2 Folder creates several files in the root directory, including an executable item for removing its entry from the Explorer context menu. This can be done from any location on the hard drive, as well as from a removable device, such as a USB flash disk. There is no complicated setup procedure involved here, as all you have to do is allow the app to register the right-click menu entry. We gave a lot of thought to implement the more capable, structured and not limiting folder organization possible when we first started developing RL.īesides, the frontend plugins exist exactly to provide support for acquiring whatever art asset the frontends has in whatever folder organization they use.Files 2 Folder is a very simple application that enables you to automatically create directories for selected files or folders to move them in, by integrating a shell extension in Windows Explorer. There are several different ways to organizing your files, hyperspin and launchbox for example use very different folder structures. In summary, my opinion is against that as it would bring more confusion and disorganization to the table. Other frontend plugins already acquires the manuals from the frontend folders, like for example the launchbox plugin.Īnyone could easily extend the HyperSpin plugin following the existent examples to acquire the manual files also, and if enough information is provided about the folder structure I could add support for that myself.Ībout RocketLauncher changing its own media structure, this was already brought into discussion a few times before. If that is the case, you just need to adjust a little the HyperSpin plugin on rocketlauncher to find such asset on HyperSpin folders. I never heard of HyperSpin having manuals support, that is why it was never added them to the HS plugin. If there's a tool that will batch name and sort directories off of a database or something like that, that would be incredible. I was also wondering if anyone can point me in the right direction as far as any kind of tools that would make this process easier? For HyperSpin Don's tools are incredible but I'm not aware of anything like that for Rocketlauncher. It would be nice if Rocketlauncher gave the option to organize your media either way for Hyperspin users. I'll never have more than one instruction manual. I've got 786 intruction manuals, and I want that perfect NES setup, so I'm probably going to spend 6+ hours organizing files. Rocketlauncher is a very powerful interface, and there are clear advantages to having everything in individual folders, most notably, the ability to have Rocketlauncher utilize multiple files. Rocketlauncher already works this way for the Artwork label - it loads up the HyperSpin media with labels Artwork1, Artwork2, Artwork3, and Artwork 4, and it also loads up the Rocketlauncher media that is divided into individual directories per game. Then Rocketlauncher would automatically load up any pdf files named after the ROM. So I was wondering, why not make it so that whatever you configure the label to be, Rocketlauncher will look in your HyperSpin assets for that folder.įor example, Manual labels = manuals, and I have a folder in HyperSpin/media/Nintendo Entertainment System/manuals. I was looking under settings/plugins, and noticed there is a 'manual' configuration that is unused for HyperSpin. It's times like this that I wish that Rocketlauncher had some sort of an option to utilize the HyperSpin style of media organization. They're all named after the specific ROMs. I have 786 NES instruction manuals I just downloaded.
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